

Here is a render of the Japanese Classroom scene with the fisheye lens using a 120° horizontal field of view and a stereographic projection: We've added a new fisheye lens camera model with support for equisolid angle, equidistance, stereographic and Thoby projections. In the following screenshot, the user has written a small OSL shader that remaps its input to a color using a custom color map, then has connected it to the V texture coordinate of the object:įuture versions of the 3ds Max and Maya plugins will expose this feature in a similar manner. We currently exposed this feature in our Blender plugin. You can also pass both -checkpoint-create and -checkpoint-resume at the same time to simultaneously resume rendering from a checkpoint and continuing updating it as new passes are rendered:įinally, you can pass both options even if no checkpoint exists yet, in which case rendering will simply start from the first pass:Īppleseed now has the ability to compile OSL source shaders on the fly. Here's an example workflow: when starting your multi-pass render (notice the -passes option), you add the -checkpoint-create option to create/update the checkpoint file after each render pass:Īfter you've interrupted the render with CTRL+C, or, Heaven forbid, after appleseed crashed, you can simply resume the render from the last complete render pass by adding the -checkpoint-resume option: Eventually it should become available in appleseed.studio as well. We've added render checkpointing, a mechanism to resume multi-pass renders after they were interrupted (voluntarily or not), and to add rendering passes to a finished render.Īt the moment render checkpointing is only exposed in appleseed.cli. Feel free to download the original OpenEXR file to inspect embedded metadata.) ⭐️ Render Checkpointing Cryptomatte is a system to generate ID maps that work even in the presence of transparency, depth of field and motion blur. Changelog ⭐️ Cryptomatte AOVsĪppleseed now has native support for Cryptomatte via a pair of new Cryptomatte AOVs. Simply interested in following appleseed's development and staying informed about upcoming appleseed releases? Follow us on Twitter. Interested in joining the appleseed development team, or want to get in touch with the developers? Join us on Discord.

Many thanks as well to our internal testers, feature specialists and artists, in particular: Many thanks to our code contributors for this release, in alphabetical order:

This release is the result of more than ten months of work by the incredibly talented and dedicated appleseed development team. This release of appleseed has a DOI: Contributors These notes are part of a larger release, check out the main announcement for details. These are the release notes for appleseed 2.1.0-beta.
